"This volume collects issues #1-#6 of the Dark Horse Comics series Black Hammer"--Title page verso.
Collects the origin stories of such superheroes as Superman, Robin, Supergirl, Aquaman, Starfire, Batwoman, and Green Lantern.
Derek Ouellette's glory days are behind him. His hockey career ended a decade earlier in a violent incident on ice, and since then he's been living off his reputation in the remote northern community where he grew up, drinking too much and fighting anyone who crosses him. When his long-lost sister Beth shows up, on the run from an abusive boyfriend, the two escape to a secluded hunting camp in the woods. There, living off the land, they reconnect with each other, the painful secrets of their past, and their Cree heritage...and start to heal. But Beth's ex-boyfriend is hunting them. As he circles closer, he threatens to shatter this newfound peace and pull both Derek and Beth back into the world of self-destruction they've fought so hard to leave behind. Touching and harrowing, this is a deeply moving and beautifully illustrated story about family, heritage, and breaking the cycle of violence.
"For time beyond memory, the Nine Families believed themselves shepherds and manipulated whole societies as they saw fit. When a threat of unspeakable evil appears to take them down, it is up to one family to take charge and save humanity"--Provided by publisher.
Five kids discover the body of the worldÕs greatest super hero, Plutona, in the woods after school one day. This discovery sends them on a dark journey that will threaten to tear apart their friendship and their lives. Collects PLUTONA #1-5
"This volume collects issues #1-#5 of the Dark Horse Comics series Ether"
A horrific take on the true story of the Winchester haunted house and one woman's mission to wash away the blood curse of the Winchester rifle from claiming her own life and soul. This is a tale about guilt, ghosts, and guns...of how fortune brings misfortune, as a grim and determined woman oversees the construction of a house twenty four hours a day for twenty years with the simple motto of keep busy building or get busy dying. "Peter Tomasi and Ian Bertram make you want to sleep with the lights on after reading this tale of horror and dread that wraps you around the throat and doesn't let go. There's a price for everything, and we are reminded of that in the most entertaining, and disturbing, way." - Geoff Johns (Justice League) "House of Penance is Peter Tomasi's finest work to date, a haunting, macabre experience that will stay with any thoughtful reader long after its conclusion. A fine tale well told, and highly recommended." -Garth Ennis (Preacher)
From New York Times bestselling Mind MGMT creator Matt Kindt comes an exciting and new undersea sci-fi mystery. Mia is a special investigator hired to uncover possible sabotage taking place at a deep-sea research station. What she uncovers is a mind-blowing crime scene filled with suspects with terrible secrets, strange deep-sea creatures, and an impending flood! Praise for the previous work of Matt Kindt: "Kindt is a storyteller so fully in control of his gifts that his graphic novels read like quietly compelling arguments for the comics medium's narrative potential." -NPR "Kindt has developed into one of the most exciting and original talents in the business" -The LA Times "Kindt breaks all pre-conceived notions of what comic books are." -IGN
Klaus is caught delivering presents to the town¡¯s children and must fight his way past Lord Magnus¡¯s guards to avoid imprisonment.
The masked American hero ventures to the Middle East incognito (as Tom Sawyer) to fight Nazis in pursuit of a mysterious object of terrible power--a weapon of unknown origin, older than the pyramids, which could fuel the Thousand Year Reich of Hitler's dreams. This story originally appeared in Dark Horse Presents #28-32.
Once upon a time a robot and a witch fell in love. What followed was a tale of the dead and the dying, of the hopeful and the lost, of the wronged and the avenged. And in the end, after both had fallen, the witch and the robot rose from their dirt and eyed each other across a field of blood and bone. Forty-five years in the making, this is the story of Scarlet Witch and the Vision. Before family, there was love. And war. COLLECTING: VISION 7-12
This critically-acclaimed graphic novel was recently chosen as one of Canada Reads' Top 5 Essential Canadian Novels of the Decade! It is also the winner of the American Library Association's Alex Award, the Doug Wright Award, and the Joe Shuster Award. And here's a brand new printing! "A rich tapestry ... Mr. Lemire infuses his characters with vivid details that make them burst to life."-- George Gene Gustines, The New York Times "Jeff Lemire's Essex County trilogy represents one of the most remarkable recent achievements in indie comics: three interlocking graphic novels about the mysteries and melancholy of a small Canadian farming community, rendered in a distinctive style and turned out surprisingly quickly."-- The AV Club "Essex County is a tremendous achievement ... This heartfelt piece of graphic literature surpasses its form to stand as an enduring example of the finest in Canadian literature."-- from the introduction by Darwyn Cooke "The subtle inter-weaving of Jeff Lemire's Essex County Trilogy is brilliant and constantly surprising. The cumulative impact left a lump in my throat."-- Jeff Smith, creator of Bone and RASL "These three books on Canadian lives are individually striking, and cumulatively stunning."-- Paul Gravett, author of Graphic Novels: Stories to Change Your Life "This is the comics medium at its best."-- Booklist (from one of three starred reviews) Where does a young boy turn when his whole world suddenly disappears? What could change two brothers from an unstoppable team into a pair of bitterly estranged loners? How does the work of one middle-aged nurse reveal the scars of an entire community, and can anything heal the wounds caused by a century of deception? Set in an imaginary version of Jeff Lemire's hometown, ESSEX COUNTY is an intimate study of an eccentric farming community, and a tender meditation on family, memory, grief, secrets, and reconciliation. With the lush, expressive inking of a cartoonist at the height of his powers, Lemire draws us in and sets us free.